/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef Spine_AttachmentLoader_h
#define Spine_AttachmentLoader_h

#include <spine/RTTI.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>

namespace spine {
	class Skin;

	class Attachment;

	class RegionAttachment;

	class MeshAttachment;

	class BoundingBoxAttachment;

	class PathAttachment;

	class PointAttachment;

	class ClippingAttachment;

	class Sequence;

	class SP_API AttachmentLoader : public SpineObject {
	public:
	RTTI_DECL

		AttachmentLoader();

		virtual ~AttachmentLoader();

		/// @return May be NULL to not load any attachment.
		virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) = 0;

		/// @return May be NULL to not load any attachment.
		virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence) = 0;

		/// @return May be NULL to not load any attachment.
		virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin, const String &name) = 0;

		/// @return May be NULL to not load any attachment
		virtual PathAttachment *newPathAttachment(Skin &skin, const String &name) = 0;

		virtual PointAttachment *newPointAttachment(Skin &skin, const String &name) = 0;

		virtual ClippingAttachment *newClippingAttachment(Skin &skin, const String &name) = 0;

		virtual void configureAttachment(Attachment *attachment) = 0;
	};
}

#endif /* Spine_AttachmentLoader_h */
